complex parts to get done… here are some of my flattened blueprints:
LM Face
some blueprints that might come in handy:
these are made in 3dsmax flattened and printed.
Since most of these are cut out of ,5 or ,3 mm plastic I had to add some 2*2mm ribs here and there for structural stability.
Starting to look like the LM now.
Ascent Stage Front section ribs
Made the ribs supporting the cylindrical skin of the cockpit.
For those of you building your own:
Ascentstage Rear section Polygonal Panels
Built the panels in 3d printed and cut them out.
blueprints:
The rear section is taped onto the midsection temporarily for show.
Ascent Stage Rear Section framework
Built the main structural pieces in 3d to make sure everything fit. made flat, printed, cut from 1mm polystyrene and glued it in place.
Notice that the two horizontal pieces go all the way out to the RCS thruster Quads giving them strength.
bluprints here:
Midsection structure complete
here are the Polygons ready for you to cut out if you feel inclined to build your own LM
and here’s how the midsection looks with the panels assembeled:
unknowingly I managed to drop a small piece of plastic into the model before sealing it so if shaken my model will sound a bit like a maraccas…
LM5 Midsection Beginnings
I was a little bit to eager to get the project started so there are no images of the insides of the midsection structure. but its basically four sheets of 1mm plastic hed together by a couple of walls creating a strong boxlike structure.
The more challenging part was the creation of the polygonal surfaces covering the sides of the midsection. The solution was to buld it all in 3d and “unwrap” it to a flat surface like a map. the map was printed and then used to cut out the polygons on .3mm plastic.
but i just had to give it a testrun before cutting it out of plastic. so here is the midsection structure with paper polygons:
Welcome!
Im starting this blog so that i can have a place where I can offload some information on my travels in the analog and digital domain. You will encounter information on anything from spacerelated image processing and sensor calibration to 3d modelling, scripting adnd animation. There will surely be one or two posts regarding my favorite 2d and 3d software and tricks that make them production worthy. I might post some scripts or macros for 3dsmax or shake that you might want to try.
But first; The Lunar module LM5
Latley I have found myself immersed in the process of scratchbuilding a 1:24 scale model of the LM5. The following posts will detail my struggles in building my first ever scratchbuild and my first model in years.
I choose to build the lunar module, not because it is easy but because it is hard.
Welcome to my blog!
/Mattias