I felt that the all gray comet image left me slightly wanting. Just gray is ok. But I wanted to see what was hidden in the JPG.
I aligned the 3 channels very carefully using my shapemodel. I then carefully balanced the channels so that i could increase the saturation. I let the final result simmer in a pot of some of my image tricks that I use when I only want a pretty picture as result.
It is as good as I believe can be done with the current limited data-set. It is built by correlating 150 surface features over 120 navcam and OSIRIS frames. Each image has had its viewing geometry reconstructed using sparse bundle adjustment. Then a select number of images where used to derive dense depth from stereo data. To combat the noise in the stereo data I used shape from shading to create high resolution local data.
For the parts of the comet currently in darkness I have used images of the limb against the slightly brighter dust cloud to constrain the volume that the surface is inside.
I have smoothed out the “unknown” areas to make the model a bit prettier.
There are areas especially around the neck with artifacts and seams. I have not fixed them because the model is continuously made obsolete by the steady stream of new images being released.
As soon as new data becomes available I try to update the model. And I will post a new one here if there are meaningful changes to the model.
The model is Copyright Mattias Malmer CC BY SA 3.0
I would like to be credited for the creation of the model and a link to this blog would be appreciated.
Image source credits:
ESA/Rosetta/MPS for OSIRIS Team MPS/UPD/LAM/IAA/SSO/INTA/UPM/DASP/IDA
I spent some time reconstructing the vector to the sun in the Philae CIVA panorama images.
I mostly used the CIVA camera 4 image. It has a lot of objects casting shadows. onto other surfaces
If one can see an object and its corresponding shadow in an image one can construct a plane using the cameras position and the two vectors pointing from the camera to the shadow and its caster. The sun is located somewhere on that plane.
If one has more than one object with an corresponding shadow one can create multiple planes. And the line that is created in the intersection of those planes will point at the sun.
This approah worked very well for that image.
My normalized vector pointing at the sun in the Philae spacecraft coordinate system is [0.0449037,0.68573,0.726469]
Those numbers obviously do not say much so I created this QuicktimeVR:
This image is looking down at philae from the sun. The sun is in the intersection of the three coloured lines that are the intersecting planes seen edge on.
This image shows which shadows I used. (I found the shadows in the vastly better resolved mosaic released by ESA. I then transferred them to this square image.) The green cross gizmos are the shadow/caster pairs and the red green and blue lines are actually the planes constructed seen edge on.